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98 lines
2.5 KiB
98 lines
2.5 KiB
#ifndef WINDOW_H
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#define WINDOW_H
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#include <QtWidgets>
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#include <QMainWindow>
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#include <QTimer>
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#include <QLCDNumber>
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#include "board.h"
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#include "minesweeperbutton.h"
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#define SIZE_OF_BUTTON 20
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#define EASY_COLUMNS 10
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#define EASY_ROWS 10
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#define MODERATE_COLUMNS 15
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#define MODERATE_ROWS 12
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#define HARD_COLUMNS 20
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#define HARD_ROWS 15
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#define BOMBS_ON_EASY 10
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#define BOMBS_ON_MODERATE 30
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#define BOMBS_ON_HARD 70
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class QHBoxLayout;
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class QVBoxLayout;
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namespace Ui {
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class myWindow;
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}
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class myWindow : public QMainWindow
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{
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Q_OBJECT
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public:
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myWindow(QWidget *parent = 0);
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private slots:
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void updateTimer();
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void handleEasy(); //For easy button-press
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void handleModerate(); //For moderate button-press
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void handleHard(); //For hard button-press
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void handleButtonReleased();
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void handleRightButton();
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//Slots for menu actions
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void open();
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bool save();
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bool saveAs();
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void about();
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void wasModified();
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private:
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Board* board; //A pointer to Board objects, holds actual board
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int level; //Current game level
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int currentTime;
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int trueFlagCounter, trueClickedCounter;
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bool isUntitled,gameEnded;
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bool hasStarted;
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QString curFile; //Current file's name
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QTimer *timer;
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QLCDNumber *lcdNumber1;
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QWidget* centralWidget; //Holds basic window layout
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QVBoxLayout* layout; //Window layout
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QHBoxLayout* levelSelect; //Holds buttons easy,moderate,hard
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QHBoxLayout* counters;
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QStackedWidget* boardSelect; //Has boards for all levels stacked
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QVector< QVector< QVector<MineSweeperButton*> > > buttons; //Has pointers to all buttons
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//The two basic menus
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QMenu *fileMenu;
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QMenu *helpMenu;
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//Menu actions and submenus
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QMenu *newMenu; //New is a submenu of File menu
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QAction *newEasy;
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QAction *newModerate;
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QAction *newHard;
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QAction *openAct;
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QAction *saveAct;
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QAction *saveAsAct;
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QAction *exitAct;
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QAction *aboutAct;
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QAction *aboutQtAct;
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QWidget *createPushButtonGrid(int pLevel, int f_cols, int f_rows); //Function that creates a button grid of size cols*rows
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void newGame(int);
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void createActions();
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void createMenus();
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void createStatusBar();
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void createToolbarAndBoard();
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bool maybeSave();
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void loadFile(const QString &fileName);
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bool saveFile(const QString &fileName);
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void setCurrentFile(const QString &fileName);
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void lose();
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void revealAll() const;
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void win();
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};
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#endif
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