Semester assignment for the course "Microprocessors and Peripherals" of THMMY in AUTH university.
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/* SevSeg Library
*
* Copyright 2017 Dean Reading
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*
* This library allows an Arduino to easily display numbers and letters on a
* 7-segment display without a separate 7-segment display controller.
*
* Direct any questions or suggestions to deanreading@hotmail.com
* See the included readme for instructions.
* https://github.com/DeanIsMe/SevSeg
*/
#include "SevSeg.h"
#define BLANK_IDX 36 // Must match with 'digitCodeMap'
#define DASH_IDX 37
#define PERIOD_IDX 38
#define ASTERISK_IDX 39
static const long powersOf10[] = {
1, // 10^0
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000
}; // 10^9
static const long powersOf16[] = {
0x1, // 16^0
0x10,
0x100,
0x1000,
0x10000,
0x100000,
0x1000000,
0x10000000
}; // 16^7
// digitCodeMap indicate which segments must be illuminated to display
// each number.
static const byte digitCodeMap[] = {
// GFEDCBA Segments 7-segment map:
B00111111, // 0 "0" AAA
B00000110, // 1 "1" F B
B01011011, // 2 "2" F B
B01001111, // 3 "3" GGG
B01100110, // 4 "4" E C
B01101101, // 5 "5" E C
B01111101, // 6 "6" DDD
B00000111, // 7 "7"
B01111111, // 8 "8"
B01101111, // 9 "9"
B01110111, // 65 'A'
B01111100, // 66 'b'
B00111001, // 67 'C'
B01011110, // 68 'd'
B01111001, // 69 'E'
B01110001, // 70 'F'
B00111101, // 71 'G'
B01110110, // 72 'H'
B00000110, // 73 'I'
B00001110, // 74 'J'
B01110110, // 75 'K' Same as 'H'
B00111000, // 76 'L'
B00000000, // 77 'M' NO DISPLAY
B01010100, // 78 'n'
B00111111, // 79 'O'
B01110011, // 80 'P'
B01100111, // 81 'q'
B01010000, // 82 'r'
B01101101, // 83 'S'
B01111000, // 84 't'
B00111110, // 85 'U'
B00111110, // 86 'V' Same as 'U'
B00000000, // 87 'W' NO DISPLAY
B01110110, // 88 'X' Same as 'H'
B01101110, // 89 'y'
B01011011, // 90 'Z' Same as '2'
B00000000, // 32 ' ' BLANK
B01000000, // 45 '-' DASH
B10000000, // 46 '.' PERIOD
B01100011, // 42 '*' DEGREE ..
};
// Constant pointers to constant data
const byte * const numeralCodes = digitCodeMap;
const byte * const alphaCodes = digitCodeMap + 10;
// SevSeg Constructor
/******************************************************************************/
SevSeg::SevSeg() {
// Initial value
ledOnTime = 2000; // Corresponds to a brightness of 100
waitOffTime = 0;
waitOffActive = false;
numDigits = 0;
prevUpdateIdx = 0;
prevUpdateTime = 0;
resOnSegments = 0;
updateWithDelays = 0;
}
// begin
/******************************************************************************/
// Saves the input pin numbers to the class and sets up the pins to be used.
// If you use current-limiting resistors on your segment pins instead of the
// digit pins, then set resOnSegments as true.
// Set updateWithDelays to true if you want to use the 'pre-2017' update method
// In that case, the processor is occupied with delay functions while refreshing
// leadingZerosIn indicates whether leading zeros should be displayed
// disableDecPoint is true when the decimal point segment is not connected, in
// which case there are only 7 segments.
void SevSeg::begin(byte hardwareConfig, byte numDigitsIn, byte digitPinsIn[],
byte segmentPinsIn[], bool resOnSegmentsIn,
bool updateWithDelaysIn, bool leadingZerosIn, bool disableDecPoint) {
resOnSegments = resOnSegmentsIn;
updateWithDelays = updateWithDelaysIn;
leadingZeros = leadingZerosIn;
numDigits = numDigitsIn;
numSegments = disableDecPoint ? 7 : 8; // Ternary 'if' statement
//Limit the max number of digits to prevent overflowing
if (numDigits > MAXNUMDIGITS) numDigits = MAXNUMDIGITS;
switch (hardwareConfig) {
case 0: // Common cathode
digitOnVal = LOW;
segmentOnVal = HIGH;
break;
case 1: // Common anode
digitOnVal = HIGH;
segmentOnVal = LOW;
break;
case 2: // With active-high, low-side switches (most commonly N-type FETs)
digitOnVal = HIGH;
segmentOnVal = HIGH;
break;
case 3: // With active low, high side switches (most commonly P-type FETs)
digitOnVal = LOW;
segmentOnVal = LOW;
break;
}
digitOffVal = !digitOnVal;
segmentOffVal = !segmentOnVal;
// Save the input pin numbers to library variables
for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
segmentPins[segmentNum] = segmentPinsIn[segmentNum];
}
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitPins[digitNum] = digitPinsIn[digitNum];
}
// Set the pins as outputs, and turn them off
for (byte digit = 0 ; digit < numDigits ; digit++) {
pinMode(digitPins[digit], OUTPUT);
digitalWrite(digitPins[digit], digitOffVal);
}
for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
pinMode(segmentPins[segmentNum], OUTPUT);
digitalWrite(segmentPins[segmentNum], segmentOffVal);
}
blank(); // Initialise the display
}
// refreshDisplay
/******************************************************************************/
// Turns on the segments specified in 'digitCodes[]'
// There are 4 versions of this function, with the choice depending on the
// location of the current-limiting resistors, and whether or not you wish to
// use 'update delays' (the standard method until 2017).
// For resistors on *digits* we will cycle through all 8 segments (7 + period),
// turning on the *digits* as appropriate for a given segment, before moving on
// to the next segment.
// For resistors on *segments* we will cycle through all __ # of digits,
// turning on the *segments* as appropriate for a given digit, before moving on
// to the next digit.
// If using update delays, refreshDisplay has a delay between each digit/segment
// as it cycles through. It exits with all LEDs off.
// If not using updateDelays, refreshDisplay exits with a single digit/segment
// on. It will move to the next digit/segment after being called again (if
// enough time has passed).
void SevSeg::refreshDisplay() {
if (!updateWithDelays) {
unsigned long us = micros();
// Exit if it's not time for the next display change
if (waitOffActive) {
if (us - prevUpdateTime < waitOffTime) return;
}
else {
if (us - prevUpdateTime < ledOnTime) return;
}
prevUpdateTime = us;
if (!resOnSegments) {
/**********************************************/
// RESISTORS ON DIGITS, UPDATE WITHOUT DELAYS
if (waitOffActive) {
waitOffActive = false;
}
else {
// Turn all lights off for the previous segment
segmentOff(prevUpdateIdx);
if (waitOffTime) {
// Wait a delay with all lights off
waitOffActive = true;
return;
}
}
prevUpdateIdx++;
if (prevUpdateIdx >= numSegments) prevUpdateIdx = 0;
// Illuminate the required digits for the new segment
segmentOn(prevUpdateIdx);
}
else {
/**********************************************/
// RESISTORS ON SEGMENTS, UPDATE WITHOUT DELAYS
if (waitOffActive) {
waitOffActive = false;
}
else {
// Turn all lights off for the previous digit
digitOff(prevUpdateIdx);
if (waitOffTime) {
// Wait a delay with all lights off
waitOffActive = true;
return;
}
}
prevUpdateIdx++;
if (prevUpdateIdx >= numDigits) prevUpdateIdx = 0;
// Illuminate the required segments for the new digit
digitOn(prevUpdateIdx);
}
}
else {
if (!resOnSegments) {
/**********************************************/
// RESISTORS ON DIGITS, UPDATE WITH DELAYS
for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
// Illuminate the required digits for this segment
segmentOn(segmentNum);
// Wait with lights on (to increase brightness)
delayMicroseconds(ledOnTime);
// Turn all lights off
segmentOff(segmentNum);
// Wait with all lights off if required
if (waitOffTime) delayMicroseconds(waitOffTime);
}
}
else {
/**********************************************/
// RESISTORS ON SEGMENTS, UPDATE WITH DELAYS
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
// Illuminate the required segments for this digit
digitOn(digitNum);
// Wait with lights on (to increase brightness)
delayMicroseconds(ledOnTime);
// Turn all lights off
digitOff(digitNum);
// Wait with all lights off if required
if (waitOffTime) delayMicroseconds(waitOffTime);
}
}
}
}
// segmentOn
/******************************************************************************/
// Turns a segment on, as well as all corresponding digit pins
// (according to digitCodes[])
void SevSeg::segmentOn(byte segmentNum) {
digitalWrite(segmentPins[segmentNum], segmentOnVal);
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
digitalWrite(digitPins[digitNum], digitOnVal);
}
}
}
// segmentOff
/******************************************************************************/
// Turns a segment off, as well as all digit pins
void SevSeg::segmentOff(byte segmentNum) {
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitalWrite(digitPins[digitNum], digitOffVal);
}
digitalWrite(segmentPins[segmentNum], segmentOffVal);
}
// digitOn
/******************************************************************************/
// Turns a digit on, as well as all corresponding segment pins
// (according to digitCodes[])
void SevSeg::digitOn(byte digitNum) {
digitalWrite(digitPins[digitNum], digitOnVal);
for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
digitalWrite(segmentPins[segmentNum], segmentOnVal);
}
}
}
// digitOff
/******************************************************************************/
// Turns a digit off, as well as all segment pins
void SevSeg::digitOff(byte digitNum) {
for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
digitalWrite(segmentPins[segmentNum], segmentOffVal);
}
digitalWrite(digitPins[digitNum], digitOffVal);
}
// setBrightness
/******************************************************************************/
// Sets ledOnTime according to the brightness given. Standard brightness range
// is 0 to 100. Flickering is more likely at brightness > 100, and < -100.
// A positive brightness introduces a delay while the LEDs are on, and a
// negative brightness introduces a delay while the LEDs are off.
void SevSeg::setBrightness(int brightness) {
brightness = constrain(brightness, -200, 200);
if (brightness > 0) {
ledOnTime = map(brightness, 0, 100, 1, 2000);
waitOffTime = 0;
waitOffActive = false;
}
else {
ledOnTime = 0;
waitOffTime = map(brightness, 0, -100, 1, 2000);
}
}
// setNumber
/******************************************************************************/
// This function only receives the input and passes it to 'setNewNum'.
// It is overloaded for all number data types, so that floats can be handled
// correctly.
void SevSeg::setNumber(long numToShow, char decPlaces, bool hex) { //long
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(unsigned long numToShow, char decPlaces, bool hex) { //unsigned long
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(int numToShow, char decPlaces, bool hex) { //int
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(unsigned int numToShow, char decPlaces, bool hex) { //unsigned int
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(char numToShow, char decPlaces, bool hex) { //char
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(byte numToShow, char decPlaces, bool hex) { //byte
setNewNum(numToShow, decPlaces, hex);
}
void SevSeg::setNumber(float numToShow, char decPlaces, bool hex) { //float
char decPlacesPos = constrain(decPlaces, 0, MAXNUMDIGITS);
if (hex) {
numToShow = numToShow * powersOf16[decPlacesPos];
}
else {
numToShow = numToShow * powersOf10[decPlacesPos];
}
// Modify the number so that it is rounded to an integer correctly
numToShow += (numToShow >= 0) ? 0.5f : -0.5f;
setNewNum(numToShow, decPlaces, hex);
}
// setNewNum
/******************************************************************************/
// Changes the number that will be displayed.
void SevSeg::setNewNum(long numToShow, char decPlaces, bool hex) {
byte digits[numDigits];
findDigits(numToShow, decPlaces, hex, digits);
setDigitCodes(digits, decPlaces);
}
// setSegments
/******************************************************************************/
// Sets the 'digitCodes' that are required to display the desired segments.
// Using this function, one can display any arbitrary set of segments (like
// letters, symbols or animated cursors). See setDigitCodes() for common
// numeric examples.
//
// Bit-segment mapping: 0bHGFEDCBA
// Visual mapping:
// AAAA 0000
// F B 5 1
// F B 5 1
// GGGG 6666
// E C 4 2
// E C 4 2 (Segment H is often called
// DDDD H 3333 7 DP, for Decimal Point)
void SevSeg::setSegments(byte segs[]) {
for (byte digit = 0; digit < numDigits; digit++) {
digitCodes[digit] = segs[digit];
}
}
// setChars
/******************************************************************************/
// Displays the string on the display, as best as possible.
// Only alphanumeric characters plus '-' and ' ' are supported
void SevSeg::setChars(char str[]) {
for (byte digit = 0; digit < numDigits; digit++) {
digitCodes[digit] = 0;
}
byte strIdx = 0; // Current position within str[]
for (byte digitNum = 0; digitNum < numDigits; digitNum++) {
char ch = str[strIdx];
if (ch == '\0') break; // NULL string terminator
if (ch >= '0' && ch <= '9') { // Numerical
digitCodes[digitNum] = numeralCodes[ch - '0'];
}
else if (ch >= 'A' && ch <= 'Z') {
digitCodes[digitNum] = alphaCodes[ch - 'A'];
}
else if (ch >= 'a' && ch <= 'z') {
digitCodes[digitNum] = alphaCodes[ch - 'a'];
}
else if (ch == ' ') {
digitCodes[digitNum] = digitCodeMap[BLANK_IDX];
}
else if (ch == '.') {
digitCodes[digitNum] = digitCodeMap[PERIOD_IDX];
}
else if (ch == '*') {
digitCodes[digitNum] = digitCodeMap[ASTERISK_IDX];
}
else {
// Every unknown character is shown as a dash
digitCodes[digitNum] = digitCodeMap[DASH_IDX];
}
strIdx++;
// Peek at next character. It it's a period, add it to this digit
if (str[strIdx] == '.') {
digitCodes[digitNum] |= digitCodeMap[PERIOD_IDX];
strIdx++;
}
}
}
// blank
/******************************************************************************/
void SevSeg::blank(void) {
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitCodes[digitNum] = digitCodeMap[BLANK_IDX];
}
segmentOff(0);
digitOff(0);
}
// findDigits
/******************************************************************************/
// Decides what each digit will display.
// Enforces the upper and lower limits on the number to be displayed.
void SevSeg::findDigits(long numToShow, char decPlaces, bool hex, byte digits[]) {
const long * powersOfBase = hex ? powersOf16 : powersOf10;
const long maxNum = powersOfBase[numDigits] - 1;
const long minNum = -(powersOfBase[numDigits - 1] - 1);
// If the number is out of range, just display dashes
if (numToShow > maxNum || numToShow < minNum) {
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digits[digitNum] = DASH_IDX;
}
}
else {
byte digitNum = 0;
// Convert all number to positive values
if (numToShow < 0) {
digits[0] = DASH_IDX;
digitNum = 1; // Skip the first iteration
numToShow = -numToShow;
}
// Find all digits for base's representation, starting with the most
// significant digit
for ( ; digitNum < numDigits ; digitNum++) {
long factor = powersOfBase[numDigits - 1 - digitNum];
digits[digitNum] = numToShow / factor;
numToShow -= digits[digitNum] * factor;
}
// Find unnnecessary leading zeros and set them to BLANK
if (decPlaces < 0) decPlaces = 0;
if (!leadingZeros) {
for (digitNum = 0 ; digitNum < (numDigits - 1 - decPlaces) ; digitNum++) {
if (digits[digitNum] == 0) {
digits[digitNum] = BLANK_IDX;
}
// Exit once the first non-zero number is encountered
else if (digits[digitNum] <= 9) {
break;
}
}
}
}
}
// setDigitCodes
/******************************************************************************/
// Sets the 'digitCodes' that are required to display the input numbers
void SevSeg::setDigitCodes(byte digits[], char decPlaces) {
// Set the digitCode for each digit in the display
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
digitCodes[digitNum] = digitCodeMap[digits[digitNum]];
// Set the decimal point segment
if (decPlaces >= 0) {
if (digitNum == numDigits - 1 - decPlaces) {
digitCodes[digitNum] |= digitCodeMap[PERIOD_IDX];
}
}
}
}
/// END ///