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582 lines
18 KiB
582 lines
18 KiB
/* SevSeg Library
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*
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* Copyright 2017 Dean Reading
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*
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* This library allows an Arduino to easily display numbers and letters on a
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* 7-segment display without a separate 7-segment display controller.
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*
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* Direct any questions or suggestions to deanreading@hotmail.com
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* See the included readme for instructions.
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* https://github.com/DeanIsMe/SevSeg
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*/
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#include "SevSeg.h"
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#define BLANK_IDX 36 // Must match with 'digitCodeMap'
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#define DASH_IDX 37
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#define PERIOD_IDX 38
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#define ASTERISK_IDX 39
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static const long powersOf10[] = {
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1, // 10^0
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10,
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100,
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1000,
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10000,
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100000,
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1000000,
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10000000,
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100000000,
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1000000000
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}; // 10^9
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static const long powersOf16[] = {
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0x1, // 16^0
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0x10,
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0x100,
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0x1000,
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0x10000,
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0x100000,
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0x1000000,
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0x10000000
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}; // 16^7
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// digitCodeMap indicate which segments must be illuminated to display
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// each number.
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static const byte digitCodeMap[] = {
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// GFEDCBA Segments 7-segment map:
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B00111111, // 0 "0" AAA
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B00000110, // 1 "1" F B
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B01011011, // 2 "2" F B
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B01001111, // 3 "3" GGG
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B01100110, // 4 "4" E C
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B01101101, // 5 "5" E C
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B01111101, // 6 "6" DDD
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B00000111, // 7 "7"
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B01111111, // 8 "8"
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B01101111, // 9 "9"
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B01110111, // 65 'A'
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B01111100, // 66 'b'
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B00111001, // 67 'C'
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B01011110, // 68 'd'
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B01111001, // 69 'E'
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B01110001, // 70 'F'
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B00111101, // 71 'G'
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B01110110, // 72 'H'
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B00000110, // 73 'I'
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B00001110, // 74 'J'
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B01110110, // 75 'K' Same as 'H'
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B00111000, // 76 'L'
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B00000000, // 77 'M' NO DISPLAY
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B01010100, // 78 'n'
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B00111111, // 79 'O'
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B01110011, // 80 'P'
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B01100111, // 81 'q'
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B01010000, // 82 'r'
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B01101101, // 83 'S'
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B01111000, // 84 't'
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B00111110, // 85 'U'
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B00111110, // 86 'V' Same as 'U'
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B00000000, // 87 'W' NO DISPLAY
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B01110110, // 88 'X' Same as 'H'
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B01101110, // 89 'y'
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B01011011, // 90 'Z' Same as '2'
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B00000000, // 32 ' ' BLANK
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B01000000, // 45 '-' DASH
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B10000000, // 46 '.' PERIOD
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B01100011, // 42 '*' DEGREE ..
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};
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// Constant pointers to constant data
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const byte * const numeralCodes = digitCodeMap;
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const byte * const alphaCodes = digitCodeMap + 10;
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// SevSeg Constructor
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/******************************************************************************/
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SevSeg::SevSeg() {
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// Initial value
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ledOnTime = 2000; // Corresponds to a brightness of 100
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waitOffTime = 0;
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waitOffActive = false;
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numDigits = 0;
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prevUpdateIdx = 0;
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prevUpdateTime = 0;
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resOnSegments = 0;
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updateWithDelays = 0;
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}
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// begin
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/******************************************************************************/
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// Saves the input pin numbers to the class and sets up the pins to be used.
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// If you use current-limiting resistors on your segment pins instead of the
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// digit pins, then set resOnSegments as true.
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// Set updateWithDelays to true if you want to use the 'pre-2017' update method
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// In that case, the processor is occupied with delay functions while refreshing
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// leadingZerosIn indicates whether leading zeros should be displayed
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// disableDecPoint is true when the decimal point segment is not connected, in
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// which case there are only 7 segments.
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void SevSeg::begin(byte hardwareConfig, byte numDigitsIn, byte digitPinsIn[],
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byte segmentPinsIn[], bool resOnSegmentsIn,
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bool updateWithDelaysIn, bool leadingZerosIn, bool disableDecPoint) {
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resOnSegments = resOnSegmentsIn;
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updateWithDelays = updateWithDelaysIn;
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leadingZeros = leadingZerosIn;
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numDigits = numDigitsIn;
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numSegments = disableDecPoint ? 7 : 8; // Ternary 'if' statement
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//Limit the max number of digits to prevent overflowing
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if (numDigits > MAXNUMDIGITS) numDigits = MAXNUMDIGITS;
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switch (hardwareConfig) {
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case 0: // Common cathode
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digitOnVal = LOW;
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segmentOnVal = HIGH;
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break;
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case 1: // Common anode
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digitOnVal = HIGH;
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segmentOnVal = LOW;
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break;
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case 2: // With active-high, low-side switches (most commonly N-type FETs)
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digitOnVal = HIGH;
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segmentOnVal = HIGH;
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break;
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case 3: // With active low, high side switches (most commonly P-type FETs)
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digitOnVal = LOW;
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segmentOnVal = LOW;
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break;
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}
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digitOffVal = !digitOnVal;
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segmentOffVal = !segmentOnVal;
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// Save the input pin numbers to library variables
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for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
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segmentPins[segmentNum] = segmentPinsIn[segmentNum];
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}
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for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
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digitPins[digitNum] = digitPinsIn[digitNum];
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}
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// Set the pins as outputs, and turn them off
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for (byte digit = 0 ; digit < numDigits ; digit++) {
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pinMode(digitPins[digit], OUTPUT);
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digitalWrite(digitPins[digit], digitOffVal);
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}
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for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
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pinMode(segmentPins[segmentNum], OUTPUT);
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digitalWrite(segmentPins[segmentNum], segmentOffVal);
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}
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blank(); // Initialise the display
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}
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// refreshDisplay
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/******************************************************************************/
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// Turns on the segments specified in 'digitCodes[]'
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// There are 4 versions of this function, with the choice depending on the
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// location of the current-limiting resistors, and whether or not you wish to
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// use 'update delays' (the standard method until 2017).
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// For resistors on *digits* we will cycle through all 8 segments (7 + period),
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// turning on the *digits* as appropriate for a given segment, before moving on
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// to the next segment.
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// For resistors on *segments* we will cycle through all __ # of digits,
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// turning on the *segments* as appropriate for a given digit, before moving on
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// to the next digit.
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// If using update delays, refreshDisplay has a delay between each digit/segment
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// as it cycles through. It exits with all LEDs off.
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// If not using updateDelays, refreshDisplay exits with a single digit/segment
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// on. It will move to the next digit/segment after being called again (if
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// enough time has passed).
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void SevSeg::refreshDisplay() {
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if (!updateWithDelays) {
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unsigned long us = micros();
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// Exit if it's not time for the next display change
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if (waitOffActive) {
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if (us - prevUpdateTime < waitOffTime) return;
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}
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else {
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if (us - prevUpdateTime < ledOnTime) return;
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}
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prevUpdateTime = us;
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if (!resOnSegments) {
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/**********************************************/
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// RESISTORS ON DIGITS, UPDATE WITHOUT DELAYS
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if (waitOffActive) {
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waitOffActive = false;
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}
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else {
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// Turn all lights off for the previous segment
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segmentOff(prevUpdateIdx);
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if (waitOffTime) {
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// Wait a delay with all lights off
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waitOffActive = true;
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return;
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}
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}
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prevUpdateIdx++;
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if (prevUpdateIdx >= numSegments) prevUpdateIdx = 0;
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// Illuminate the required digits for the new segment
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segmentOn(prevUpdateIdx);
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}
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else {
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/**********************************************/
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// RESISTORS ON SEGMENTS, UPDATE WITHOUT DELAYS
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if (waitOffActive) {
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waitOffActive = false;
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}
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else {
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// Turn all lights off for the previous digit
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digitOff(prevUpdateIdx);
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if (waitOffTime) {
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// Wait a delay with all lights off
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waitOffActive = true;
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return;
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}
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}
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prevUpdateIdx++;
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if (prevUpdateIdx >= numDigits) prevUpdateIdx = 0;
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// Illuminate the required segments for the new digit
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digitOn(prevUpdateIdx);
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}
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}
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else {
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if (!resOnSegments) {
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/**********************************************/
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// RESISTORS ON DIGITS, UPDATE WITH DELAYS
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for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
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// Illuminate the required digits for this segment
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segmentOn(segmentNum);
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// Wait with lights on (to increase brightness)
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delayMicroseconds(ledOnTime);
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// Turn all lights off
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segmentOff(segmentNum);
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// Wait with all lights off if required
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if (waitOffTime) delayMicroseconds(waitOffTime);
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}
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}
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else {
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/**********************************************/
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// RESISTORS ON SEGMENTS, UPDATE WITH DELAYS
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for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
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// Illuminate the required segments for this digit
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digitOn(digitNum);
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// Wait with lights on (to increase brightness)
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delayMicroseconds(ledOnTime);
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// Turn all lights off
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digitOff(digitNum);
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// Wait with all lights off if required
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if (waitOffTime) delayMicroseconds(waitOffTime);
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}
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}
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}
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}
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// segmentOn
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/******************************************************************************/
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// Turns a segment on, as well as all corresponding digit pins
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// (according to digitCodes[])
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void SevSeg::segmentOn(byte segmentNum) {
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digitalWrite(segmentPins[segmentNum], segmentOnVal);
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for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
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if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
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digitalWrite(digitPins[digitNum], digitOnVal);
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}
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}
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}
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// segmentOff
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/******************************************************************************/
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// Turns a segment off, as well as all digit pins
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void SevSeg::segmentOff(byte segmentNum) {
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for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
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digitalWrite(digitPins[digitNum], digitOffVal);
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}
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digitalWrite(segmentPins[segmentNum], segmentOffVal);
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}
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// digitOn
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/******************************************************************************/
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// Turns a digit on, as well as all corresponding segment pins
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// (according to digitCodes[])
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void SevSeg::digitOn(byte digitNum) {
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digitalWrite(digitPins[digitNum], digitOnVal);
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for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
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if (digitCodes[digitNum] & (1 << segmentNum)) { // Check a single bit
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digitalWrite(segmentPins[segmentNum], segmentOnVal);
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}
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}
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}
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// digitOff
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/******************************************************************************/
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// Turns a digit off, as well as all segment pins
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void SevSeg::digitOff(byte digitNum) {
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for (byte segmentNum = 0 ; segmentNum < numSegments ; segmentNum++) {
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digitalWrite(segmentPins[segmentNum], segmentOffVal);
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}
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digitalWrite(digitPins[digitNum], digitOffVal);
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}
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// setBrightness
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/******************************************************************************/
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// Sets ledOnTime according to the brightness given. Standard brightness range
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// is 0 to 100. Flickering is more likely at brightness > 100, and < -100.
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// A positive brightness introduces a delay while the LEDs are on, and a
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// negative brightness introduces a delay while the LEDs are off.
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void SevSeg::setBrightness(int brightness) {
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brightness = constrain(brightness, -200, 200);
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if (brightness > 0) {
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ledOnTime = map(brightness, 0, 100, 1, 2000);
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waitOffTime = 0;
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waitOffActive = false;
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}
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else {
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ledOnTime = 0;
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waitOffTime = map(brightness, 0, -100, 1, 2000);
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}
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}
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// setNumber
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/******************************************************************************/
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// This function only receives the input and passes it to 'setNewNum'.
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// It is overloaded for all number data types, so that floats can be handled
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// correctly.
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void SevSeg::setNumber(long numToShow, char decPlaces, bool hex) { //long
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setNewNum(numToShow, decPlaces, hex);
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}
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void SevSeg::setNumber(unsigned long numToShow, char decPlaces, bool hex) { //unsigned long
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setNewNum(numToShow, decPlaces, hex);
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}
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void SevSeg::setNumber(int numToShow, char decPlaces, bool hex) { //int
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setNewNum(numToShow, decPlaces, hex);
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}
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void SevSeg::setNumber(unsigned int numToShow, char decPlaces, bool hex) { //unsigned int
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setNewNum(numToShow, decPlaces, hex);
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}
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void SevSeg::setNumber(char numToShow, char decPlaces, bool hex) { //char
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setNewNum(numToShow, decPlaces, hex);
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}
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void SevSeg::setNumber(byte numToShow, char decPlaces, bool hex) { //byte
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setNewNum(numToShow, decPlaces, hex);
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}
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void SevSeg::setNumber(float numToShow, char decPlaces, bool hex) { //float
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char decPlacesPos = constrain(decPlaces, 0, MAXNUMDIGITS);
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if (hex) {
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numToShow = numToShow * powersOf16[decPlacesPos];
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}
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else {
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numToShow = numToShow * powersOf10[decPlacesPos];
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}
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// Modify the number so that it is rounded to an integer correctly
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numToShow += (numToShow >= 0) ? 0.5f : -0.5f;
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setNewNum(numToShow, decPlaces, hex);
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}
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// setNewNum
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/******************************************************************************/
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// Changes the number that will be displayed.
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void SevSeg::setNewNum(long numToShow, char decPlaces, bool hex) {
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byte digits[numDigits];
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findDigits(numToShow, decPlaces, hex, digits);
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setDigitCodes(digits, decPlaces);
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}
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// setSegments
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/******************************************************************************/
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// Sets the 'digitCodes' that are required to display the desired segments.
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// Using this function, one can display any arbitrary set of segments (like
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// letters, symbols or animated cursors). See setDigitCodes() for common
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// numeric examples.
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//
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// Bit-segment mapping: 0bHGFEDCBA
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// Visual mapping:
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// AAAA 0000
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// F B 5 1
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// F B 5 1
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// GGGG 6666
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// E C 4 2
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// E C 4 2 (Segment H is often called
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// DDDD H 3333 7 DP, for Decimal Point)
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void SevSeg::setSegments(byte segs[]) {
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for (byte digit = 0; digit < numDigits; digit++) {
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digitCodes[digit] = segs[digit];
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}
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}
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// setChars
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/******************************************************************************/
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// Displays the string on the display, as best as possible.
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// Only alphanumeric characters plus '-' and ' ' are supported
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void SevSeg::setChars(char str[]) {
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for (byte digit = 0; digit < numDigits; digit++) {
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digitCodes[digit] = 0;
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}
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byte strIdx = 0; // Current position within str[]
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for (byte digitNum = 0; digitNum < numDigits; digitNum++) {
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char ch = str[strIdx];
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if (ch == '\0') break; // NULL string terminator
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if (ch >= '0' && ch <= '9') { // Numerical
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digitCodes[digitNum] = numeralCodes[ch - '0'];
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}
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else if (ch >= 'A' && ch <= 'Z') {
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digitCodes[digitNum] = alphaCodes[ch - 'A'];
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}
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else if (ch >= 'a' && ch <= 'z') {
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digitCodes[digitNum] = alphaCodes[ch - 'a'];
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}
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else if (ch == ' ') {
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digitCodes[digitNum] = digitCodeMap[BLANK_IDX];
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}
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else if (ch == '.') {
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digitCodes[digitNum] = digitCodeMap[PERIOD_IDX];
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}
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else if (ch == '*') {
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digitCodes[digitNum] = digitCodeMap[ASTERISK_IDX];
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}
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else {
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// Every unknown character is shown as a dash
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digitCodes[digitNum] = digitCodeMap[DASH_IDX];
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}
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strIdx++;
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// Peek at next character. It it's a period, add it to this digit
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if (str[strIdx] == '.') {
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digitCodes[digitNum] |= digitCodeMap[PERIOD_IDX];
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strIdx++;
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}
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}
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}
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// blank
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/******************************************************************************/
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void SevSeg::blank(void) {
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for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
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digitCodes[digitNum] = digitCodeMap[BLANK_IDX];
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}
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segmentOff(0);
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digitOff(0);
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}
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// findDigits
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/******************************************************************************/
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// Decides what each digit will display.
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// Enforces the upper and lower limits on the number to be displayed.
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void SevSeg::findDigits(long numToShow, char decPlaces, bool hex, byte digits[]) {
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const long * powersOfBase = hex ? powersOf16 : powersOf10;
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const long maxNum = powersOfBase[numDigits] - 1;
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const long minNum = -(powersOfBase[numDigits - 1] - 1);
|
|
|
|
// If the number is out of range, just display dashes
|
|
if (numToShow > maxNum || numToShow < minNum) {
|
|
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
|
|
digits[digitNum] = DASH_IDX;
|
|
}
|
|
}
|
|
else {
|
|
byte digitNum = 0;
|
|
|
|
// Convert all number to positive values
|
|
if (numToShow < 0) {
|
|
digits[0] = DASH_IDX;
|
|
digitNum = 1; // Skip the first iteration
|
|
numToShow = -numToShow;
|
|
}
|
|
|
|
// Find all digits for base's representation, starting with the most
|
|
// significant digit
|
|
for ( ; digitNum < numDigits ; digitNum++) {
|
|
long factor = powersOfBase[numDigits - 1 - digitNum];
|
|
digits[digitNum] = numToShow / factor;
|
|
numToShow -= digits[digitNum] * factor;
|
|
}
|
|
|
|
// Find unnnecessary leading zeros and set them to BLANK
|
|
if (decPlaces < 0) decPlaces = 0;
|
|
if (!leadingZeros) {
|
|
for (digitNum = 0 ; digitNum < (numDigits - 1 - decPlaces) ; digitNum++) {
|
|
if (digits[digitNum] == 0) {
|
|
digits[digitNum] = BLANK_IDX;
|
|
}
|
|
// Exit once the first non-zero number is encountered
|
|
else if (digits[digitNum] <= 9) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
// setDigitCodes
|
|
/******************************************************************************/
|
|
// Sets the 'digitCodes' that are required to display the input numbers
|
|
|
|
void SevSeg::setDigitCodes(byte digits[], char decPlaces) {
|
|
|
|
// Set the digitCode for each digit in the display
|
|
for (byte digitNum = 0 ; digitNum < numDigits ; digitNum++) {
|
|
digitCodes[digitNum] = digitCodeMap[digits[digitNum]];
|
|
// Set the decimal point segment
|
|
if (decPlaces >= 0) {
|
|
if (digitNum == numDigits - 1 - decPlaces) {
|
|
digitCodes[digitNum] |= digitCodeMap[PERIOD_IDX];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// END ///
|
|
|