Semester assignment for the course "Multimedia systems and virtual reality" of THMMY in AUTH university.
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function [SNR, bitrate, compression] = demoAAC3(fNameIn, fNameOut, frameAACoded)
%Function that demonstrates usage of the level 3 code
% Usage [SNR, bitrate, compression] = demoAAC3(fNameIn, fNameOut, frameAACoded), where:
% Inputs
% - fNameIn is the filename and path of the file to encode
% - fNameOut is the filename and path of the wav file that will be
% written after decoding
% - frameAACoded is the filename and path of the mat file that will
% be written after encoding
%
% Output
% - SNR is the signal to noise ration computed after successively
% encoding and decoding the audio signal
% - bitrate is the bits per second
% - compression is the ratio of the bitrate before the encoding to
% the bitrate after it
AACSeq3 = AACoder3(fNameIn, frameAACoded);
decodedAudio = iAACoder3(AACSeq3, fNameOut);
[audioData, ~] = audioread(fNameIn);
snr(audioData(1025:length(decodedAudio)-1024, 1), audioData(1025:length(decodedAudio)-1024, 1) - decodedAudio(1025:end-1024, 1))
snr(audioData(1025:length(decodedAudio)-1024, 2), audioData(1025:length(decodedAudio)-1024, 2) - decodedAudio(1025:end-1024, 2))
SNR = snr(audioData(1025:length(decodedAudio)-1024, :), audioData(1025:length(decodedAudio)-1024, 2) - decodedAudio(1025:end-1024, :));
end