# ========================================== # Unity Project - A Test Framework for C # Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams # [Released under MIT License. Please refer to license.txt for details] # ========================================== require 'yaml' require 'fileutils' require_relative '../auto/unity_test_summary' require_relative '../auto/generate_test_runner' require_relative '../auto/colour_reporter' module RakefileHelpers C_EXTENSION = '.c'.freeze def load_configuration(config_file) return if $configured $cfg_file = "targets/#{config_file}" unless config_file =~ /[\\|\/]/ $cfg = YAML.load(File.read($cfg_file)) $colour_output = false unless $cfg['colour'] $configured = true if config_file != DEFAULT_CONFIG_FILE end def configure_clean CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil? end def configure_toolchain(config_file = DEFAULT_CONFIG_FILE) config_file += '.yml' unless config_file =~ /\.yml$/ config_file = config_file unless config_file =~ /[\\|\/]/ load_configuration(config_file) configure_clean end def unit_test_files path = $cfg['compiler']['unit_tests_path'] + 'test*' + C_EXTENSION path.tr!('\\', '/') FileList.new(path) end def local_include_dirs include_dirs = $cfg['compiler']['includes']['items'].dup include_dirs.delete_if { |dir| dir.is_a?(Array) } include_dirs end def extract_headers(filename) includes = [] lines = File.readlines(filename) lines.each do |line| m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/) includes << m[1] unless m.nil? end includes end def find_source_file(header, paths) paths.each do |dir| src_file = dir + header.ext(C_EXTENSION) return src_file if File.exist?(src_file) end nil end def tackit(strings) result = if strings.is_a?(Array) "\"#{strings.join}\"" else strings end result end def squash(prefix, items) result = '' items.each { |item| result += " #{prefix}#{tackit(item)}" } result end def should(behave, &block) if block puts 'Should ' + behave yield block else puts "UNIMPLEMENTED CASE: Should #{behave}" end end def build_compiler_fields(inject_defines) command = tackit($cfg['compiler']['path']) defines = if $cfg['compiler']['defines']['items'].nil? '' else squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=putcharSpy'] + ['UNITY_OUTPUT_CHAR_HEADER_DECLARATION=putcharSpy\(int\)'] + inject_defines) end options = squash('', $cfg['compiler']['options']) includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items']) includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR) { :command => command, :defines => defines, :options => options, :includes => includes } end def compile(file, defines = []) compiler = build_compiler_fields(defines) cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " \ "#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}" execute(cmd_str + obj_file) obj_file end def build_linker_fields command = tackit($cfg['linker']['path']) options = if $cfg['linker']['options'].nil? '' else squash('', $cfg['linker']['options']) end includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil? '' else squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items']) end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR) { :command => command, :options => options, :includes => includes } end def link_it(exe_name, obj_list) linker = build_linker_fields cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " + (obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join + $cfg['linker']['bin_files']['prefix'] + ' ' + $cfg['linker']['bin_files']['destination'] + exe_name + $cfg['linker']['bin_files']['extension'] execute(cmd_str) end def build_simulator_fields return nil if $cfg['simulator'].nil? command = if $cfg['simulator']['path'].nil? '' else (tackit($cfg['simulator']['path']) + ' ') end pre_support = if $cfg['simulator']['pre_support'].nil? '' else squash('', $cfg['simulator']['pre_support']) end post_support = if $cfg['simulator']['post_support'].nil? '' else squash('', $cfg['simulator']['post_support']) end { :command => command, :pre_support => pre_support, :post_support => post_support } end def run_astyle(style_what) report "Styling C Code..." command = "AStyle " \ "--style=allman --indent=spaces=4 --indent-switches --indent-preproc-define --indent-preproc-block " \ "--pad-oper --pad-comma --unpad-paren --pad-header " \ "--align-pointer=type --align-reference=name " \ "--add-brackets --mode=c --suffix=none " \ "#{style_what}" execute(command, false) report "Styling C:PASS" end def execute(command_string, ok_to_fail = false) report command_string if $verbose output = `#{command_string}`.chomp report(output) if $verbose && !output.nil? && !output.empty? raise "Command failed. (Returned #{$?.exitstatus})" if !$?.exitstatus.zero? && !ok_to_fail output end def report_summary summary = UnityTestSummary.new summary.root = __dir__ results_glob = "#{$cfg['compiler']['build_path']}*.test*" results_glob.tr!('\\', '/') results = Dir[results_glob] summary.targets = results report summary.run end def run_tests(test_files) report 'Running Unity system tests...' # Tack on TEST define for compiling unit tests load_configuration($cfg_file) test_defines = ['TEST'] $cfg['compiler']['defines']['items'] ||= [] $cfg['compiler']['defines']['items'] << 'TEST' include_dirs = local_include_dirs # Build and execute each unit test test_files.each do |test| obj_list = [] unless $cfg['compiler']['aux_sources'].nil? $cfg['compiler']['aux_sources'].each do |aux| obj_list << compile(aux, test_defines) end end # Detect dependencies and build required modules extract_headers(test).each do |header| # Compile corresponding source file if it exists src_file = find_source_file(header, include_dirs) obj_list << compile(src_file, test_defines) unless src_file.nil? end # Build the test runner (generate if configured to do so) test_base = File.basename(test, C_EXTENSION) runner_name = test_base + '_Runner.c' runner_path = if $cfg['compiler']['runner_path'].nil? $cfg['compiler']['build_path'] + runner_name else $cfg['compiler']['runner_path'] + runner_name end options = $cfg[:unity] options[:use_param_tests] = test =~ /parameterized/ ? true : false UnityTestRunnerGenerator.new(options).run(test, runner_path) obj_list << compile(runner_path, test_defines) # Build the test module obj_list << compile(test, test_defines) # Link the test executable link_it(test_base, obj_list) # Execute unit test and generate results file simulator = build_simulator_fields executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension'] cmd_str = if simulator.nil? executable else "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}" end output = execute(cmd_str) test_results = $cfg['compiler']['build_path'] + test_base if output.match(/OK$/m).nil? test_results += '.testfail' else report output unless $verbose # Verbose already prints this line, as does a failure test_results += '.testpass' end File.open(test_results, 'w') { |f| f.print output } end end end