#include "unity.h" #include "Types.h" #include "UsartBaudRateRegisterCalculator.h" void setUp(void) { } void tearDown(void) { } void testCalculateBaudRateRegisterSettingShouldCalculateRegisterSettingAppropriately(void) { // BaudRate = MCK / (CD x 16) - per datasheet section 30.6.1.2 "Baud Rate Calculation Example" TEST_ASSERT_EQUAL(26, UsartModel_CalculateBaudRateRegisterSetting(48000000, 115200)); TEST_ASSERT_EQUAL(6, UsartModel_CalculateBaudRateRegisterSetting(3686400, 38400)); TEST_ASSERT_EQUAL(23, UsartModel_CalculateBaudRateRegisterSetting(14318180, 38400)); TEST_ASSERT_EQUAL(20, UsartModel_CalculateBaudRateRegisterSetting(12000000, 38400)); TEST_ASSERT_EQUAL(13, UsartModel_CalculateBaudRateRegisterSetting(12000000, 56800)); }