Final assignment for the course "Real Time and Embedded Systems" of THMMY in AUTH university.
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/* AUTOGENERATED FILE. DO NOT EDIT. */
/*=======Test Runner Used To Run Each Test Below=====*/
#define RUN_TEST_NO_ARGS
#define RUN_TEST(TestFunc, TestLineNum, ...) \
{ \
Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
Unity.CurrentTestLineNumber = TestLineNum; \
Unity.NumberOfTests++; \
CMock_Init(); \
UNITY_CLR_DETAILS(); \
if (TEST_PROTECT()) \
{ \
setUp(); \
TestFunc(__VA_ARGS__); \
} \
if (TEST_PROTECT() && !TEST_IS_IGNORED) \
{ \
tearDown(); \
CMock_Verify(); \
} \
CMock_Destroy(); \
UnityConcludeTest(); \
}
/*=======Automagically Detected Files To Include=====*/
#include "unity.h"
#include "cmock.h"
#include <setjmp.h>
#include <stdio.h>
#include "funky.h"
#include <setjmp.h>
#include "Mockstanky.h"
/*=======External Functions This Runner Calls=====*/
extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);
/*=======Mock Management=====*/
static void CMock_Init(void)
{
Mockstanky_Init();
}
static void CMock_Verify(void)
{
Mockstanky_Verify();
}
static void CMock_Destroy(void)
{
Mockstanky_Destroy();
}
/*=======Test Reset Option=====*/
void resetTest(void);
void resetTest(void)
{
CMock_Verify();
CMock_Destroy();
tearDown();
CMock_Init();
setUp();
}
/*=======MAIN=====*/
int main(void)
{
UnityBegin("testdata/mocksample.c");
RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
CMock_Guts_MemFreeFinal();
return (UnityEnd());
}