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93 lines
2.0 KiB
93 lines
2.0 KiB
6 years ago
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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/*=======Test Runner Used To Run Each Test Below=====*/
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#define RUN_TEST(TestFunc, TestLineNum) \
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{ \
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Unity.CurrentTestName = #TestFunc; \
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Unity.CurrentTestLineNumber = TestLineNum; \
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Unity.NumberOfTests++; \
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UNITY_EXEC_TIME_START(); \
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if (TEST_PROTECT()) \
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{ \
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setUp(); \
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TestFunc(); \
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} \
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if (TEST_PROTECT()) \
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{ \
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tearDown(); \
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} \
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UNITY_EXEC_TIME_STOP(); \
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UnityConcludeTest(); \
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}
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/*=======Automagically Detected Files To Include=====*/
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#ifdef __WIN32__
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#define UNITY_INCLUDE_SETUP_STUBS
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#endif
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#include "unity.h"
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#ifndef UNITY_EXCLUDE_SETJMP_H
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#include <setjmp.h>
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#endif
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#include <stdio.h>
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#include "circ_buff.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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/*=======External Functions This Runner Calls=====*/
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extern void setUp(void);
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extern void tearDown(void);
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extern void test_circ_buf_init(void);
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extern void test_circ_buf_put(void);
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extern void test_circ_buf_get(void);
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extern void test_circ_buf_empty(void);
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extern void test_circ_buf_full(void);
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extern void test_circ_buf_capacity(void);
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extern void test_circ_buf_size(void);
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extern void test_circ_buf_reset(void);
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/*=======Suite Setup=====*/
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static void suite_setup(void)
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{
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#if defined(UNITY_WEAK_ATTRIBUTE) || defined(UNITY_WEAK_PRAGMA)
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suiteSetUp();
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#endif
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}
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/*=======Suite Teardown=====*/
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static int suite_teardown(int num_failures)
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{
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#if defined(UNITY_WEAK_ATTRIBUTE) || defined(UNITY_WEAK_PRAGMA)
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return suiteTearDown(num_failures);
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#else
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return num_failures;
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#endif
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}
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/*=======Test Reset Option=====*/
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void resetTest(void);
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void resetTest(void)
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{
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tearDown();
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setUp();
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}
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/*=======MAIN=====*/
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int main(void)
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{
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suite_setup();
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UnityBegin("test/test_circ_buff.c");
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RUN_TEST(test_circ_buf_init, 17);
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RUN_TEST(test_circ_buf_put, 29);
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RUN_TEST(test_circ_buf_get, 73);
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RUN_TEST(test_circ_buf_empty, 110);
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RUN_TEST(test_circ_buf_full, 142);
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RUN_TEST(test_circ_buf_capacity, 164);
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RUN_TEST(test_circ_buf_size, 191);
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RUN_TEST(test_circ_buf_reset, 220);
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return suite_teardown(UnityEnd());
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}
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